I attached a camera to my controller and i can see that it falls past the ground and continues to fall into infinity.
Character controller keeps falling through floor.
I know that i need to detect the colli.
My character keeps falling through static mesh 01 27 2016 11 59 am.
I m using the official unity tutorial.
How can i stop the object from falling through the floor.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
The character controller is mainly used for third person or first person player control that does not make use of rigidbody physics.
Any help would be greatly appreciated.
Character controllers are not meant to be used with a rigidbody.
I want to make a bouncing ball effect.
On the object i added a rigidbody and it already has a box collider.
Please make sure that skinnedmeshanimator in charactercontrolle.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
While i cannot explain to you why exactly i do know that when fiddling around with physics stuff in the templates i would be able to play a level fine and then upon changing the value of that checkbox for either the floor or character mesh i was falling through the floor.
From the unity docs.
I should mention that the player is supposed to die once it comes in contact with anything so i don t know how to approach this.
I 39 ve gotten everything to work except my character controller.
Over the last week i have been switching over to bullet physics from physx.
However when i press play the player always appears under the model and the floor.
Character falling through issue unity tutorial game development course by roundbeargames 1.
However my object falls through the floor.
The player falls through regardless of what kind of gameobject cube etc i place under it.
Wondering if anyone can help me get the right settings so i can walk around the building setting up the collisions accordingly.
Please do not put a rigidbody on a charactercontroller.